I've been hearing a lot about the people in the comments section that they need help. So I'm here to help you.
1. Slow camera
You can tweak the settings for a faster camera by pressing the Esc key. Hope that helps!
2. Keyboard and Mouse input
A lot of people in the comments have been telling each other that Punch a Bunch doesn't support Keyboard and Mouse inputs. That's not true. You can set the input to keyboard and mouse input by pressing the "Tab" key. Hope that helps!
IF YOU NEED MORE HELP, LEAVE A REPLY ON THIS COMMENT SO I CAN HELP YOU!
Pontypants Hello im a huge fan of your work and are looking into unreal engine game design i am writing this comment for feedback and asking for some tips. First in the demo you could add local multiplayer so that people can also find out and relax the controls with couch friends and family. And in the final release you should add the keyboard controls but please do try to make it better, not that i use it but for others. And YES OF COURSE ADD ONLINE MULTIPLAYER IN THE FINAL, it in my imagination would be so fun playing this game with friends and just brawling all we want. Also just a little detail if you dont add keyboard to the final then do maybe add local controls upp to four so that i dont have take turns with a larger group of gamer friends and family.
Pontypants, if you are seeing this comment, I'm just giving you feedback.
I hope that in the final game there is freeplay (You play with a dummy), AI (You play with an AI), Local Multiplayer (You get to play on the same device but with different people), and Online Multiplayer (You get to play with people online). Also I hope that the final game is free, but if it isn't, I'm not going to complain either way.
EDIT: Also I hope there is a tutorial level because some people won't know the controls when booting up the game for the first time. I felt that way when I first played the Punch a Bunch demo, but then I started clicking random buttons and learned the controls.
The protoyupe so far is really good I'm liking the feel of the game and how you can lean with the punches. But I am slightly disappointed with the progress... Why did it take you this long to make this its not even a demo. :( but I guess its really good so you weren't wasting your time
I know it's just an initial demo, but I enjoyed it. Took me a minute to move correctly with the controllers. I kept thinking right stick would move my camera, but I got over that quickly enough.
For me, the upper cut was really hard to pull off and super inconsistent. I for some reason found the left hand upper cut easier. My best guess is that there's little margin for error in the upper cut input loading.
Just something to think about.
This is good stuff man, and I've been enjoying your youtube videos!
what you are thinking about an hit system witch counts body hits and head hits like in a real Boxing fight. You can do that additional to your implemented "Health and Stamina" system.
So you can make a 3 minute round Time like in a real boxing fight an if you or the enemy is not able to get your Health down in 3 minutes then the round is over and the hitpoints decide over the winner of the round.
This feature make the game a bit less only arcadeical and brings an Tactical note into the game. So if i cant land enougth hits to bring the Healthbar down so it is also possible to land many hits to get the most round points and win the round over the time an hitpoints.
In real boxing there are more ways to win the the fight not only an K.O.
It`s just an idea that i want to tell you.
I like your Content and your courage to go your way to be the best Gamedeveloper in the World..
Think about it: Maybe he doesn't have a mac to export .xcode files (Apple's IDE) from Unreal Engine to itch.io (If it is like Unity and doesn't have a built-in plugin to build mac games) or maybe Unreal Engine just doesn't support a build function for Macs.
hum... I don't know if i would have made a boxing game. Why? Because you get bored, if you play to long. But the dev is planning a lot for his game. Yes but what would i do in the game. Set up a campaign mode to upgrade you character, fight bosses and win levels.
I'm fine with the WASD controls, to be honest. It's very unlikely that Pontypants will add arrow key controls, as all of the people in the comments section and Youtube (Apart from you) are fine with the WASD controls
just want to say i am a big fan of your its really amazing what you made and its even helped me to push my self in game development . firstly the punching is very satisfying especially with the sound effects each having a different sound and my favorite functionality of this game is that there is no button combinations like in traditional fighters so there is no need to memorise .
i have only used keyboard and mouse to play the game not the controller
THINGS WHICH CAN BE IMPROVED OR FIXED
1) one thing I noticed is when the player's body moves right and left it automatically goes to default position its not bad but it is hard to get accurate punches when it automatically goes to the default position ,maybe adding a fatigue system like if the player is in the right or left for tooo long it goes back to default position
2) the fatigue system is to strong . if someone want's the game to be a bit fast paced it would be difficult as within 4 to 5 punches player is tired . I know you mentioned in your latest vid you would fix it but i just wanted to mention it
3) it seems when you are spamming and the player is showing fatigue the player can still continuously punch the opponent if the player's gloves is very close to the player . this can again cause spamming and cheating .once when the player was tired it even played the super punch after impact particle effect .
4) the super punch or charged after punch sound effect only work for the front of the boy but for the shoulders or back of the body the super charge punch effect does not play only the normal punch sound effect plays
I hope this helps
really amazing game cant wait to see the finished version
came across the video on YouTube, love the controls but i honestly prefer the mouse punching over the controller but I would still play with a controller on console happily.
Awsome, mate especially on a controller , but it'll be a great idea if you add different animations for blocking and punching also can you add something like special ability when it loads when you perform a series of perfect hits, just saying. P.S. I kinda love the sounds.
I saw the ''internet played my game'' video randomly on Youtube and wanted to give it a try. With a controller the experience is epic, and thought it gonna be harder since the dev himself is saying it, but it take a about a minute max to get it. I also tried with mouse and keyboard, it is ok but the experience isn't as good as with a controller. People already asked for an online multiplayer option, and I think it would be amazing too!
running on Pop!OS, I used steam Proton 5.13-5, though i had to remove the spaces from the folder name and the executable file name. after that it ran acceptably on my PC with Ryzen integrated graphics. I actually really liked the way it felt with a mouse and was glad to see WASD worked despite my using the dvorak keyboard layout. would be nice to have native linux and mac support on release, but i suppose it isn't urgent for now. great demo, I look foward to further updates (:
i download it again to check the new controls and at the start is fill wired but when i cep playing it felt good and and even better the the controller its like i am really punching only one thing i suggest u to add a thing that when i load my punch its not coming back from the lean i am sorry if its a bit hard to read English not my good side edit: add a
Hey Ponty, i have been watching your devlogs for a long time. Love them. Thanks for including the keyboard support. Or should i say mouse support, idk. i just wanna say that theres a bug where if i move my mouse to lean, i cant punch while its going to the lean position and when it leans completely it just leans back into the default position. If you could fix that, that would be great. Also theres a problem with the physics on the gloves. what i mean by that is that sometimes the glove leaves the hands only if for a few seconds.Another bug is that sometimes when i presss other buttons it doesnt take the input Yeah thats all i could find. Theres also that stamina problem like you discussed in your latest video. If you read this i wish you the best of luck and finally im a big fan. Thanks.
I was playing this game on keyboard and mouse, controls are good. Whenever i was moving my mouse, i was not able to charge a punch. I dont know that weather its a bug or a feature. But due to this i felt like, game was very slow paced as i can only charge the punch after bending is completed. I think the above is a bug, as we can charge and then bend the character. Also, is there a keyboard key wich snaps the camera to our position, or a key for blocking?
Hey epiK gamers. How are you doing! Ok nice? Anyways the page shows, "required controllers", correct, KINDA. You added mouse and keyboard support. IDK if you are gonna remove it or not. And where easter egg, the itch.io page's tab's title has a pic, that pic is the easter egg? Cause that picture suspiciously looks wrong. Is it you in a costume or something? Ok nvm I didn't play the game yet, until then see the gaaaaaaaaamers laaaaaaaater. Edit: I used the snipping tool and found out I was wrong, sorry for the inconvenience by an idiot like me.
← Return to game
Comments
Log in with itch.io to leave a comment.
What's the secret easter egg?
what was the easter egg
Hi everyone!
I've been hearing a lot about the people in the comments section that they need help. So I'm here to help you.
1. Slow camera
You can tweak the settings for a faster camera by pressing the Esc key. Hope that helps!
2. Keyboard and Mouse input
A lot of people in the comments have been telling each other that Punch a Bunch doesn't support Keyboard and Mouse inputs. That's not true. You can set the input to keyboard and mouse input by pressing the "Tab" key. Hope that helps!
IF YOU NEED MORE HELP, LEAVE A REPLY ON THIS COMMENT SO I CAN HELP YOU!
Pontypants Hello im a huge fan of your work and are looking into unreal engine game design i am writing this comment for feedback and asking for some tips. First in the demo you could add local multiplayer so that people can also find out and relax the controls with couch friends and family. And in the final release you should add the keyboard controls but please do try to make it better, not that i use it but for others. And YES OF COURSE ADD ONLINE MULTIPLAYER IN THE FINAL, it in my imagination would be so fun playing this game with friends and just brawling all we want. Also just a little detail if you dont add keyboard to the final then do maybe add local controls upp to four so that i dont have take turns with a larger group of gamer friends and family.
I want online and/or local multiplayer too so that I can invite my friends and punch them in the face!
Pontypants, if you are seeing this comment, I'm just giving you feedback.
I hope that in the final game there is freeplay (You play with a dummy), AI (You play with an AI), Local Multiplayer (You get to play on the same device but with different people), and Online Multiplayer (You get to play with people online). Also I hope that the final game is free, but if it isn't, I'm not going to complain either way.
EDIT: Also I hope there is a tutorial level because some people won't know the controls when booting up the game for the first time. I felt that way when I first played the Punch a Bunch demo, but then I started clicking random buttons and learned the controls.
The protoyupe so far is really good I'm liking the feel of the game and how you can lean with the punches. But I am slightly disappointed with the progress... Why did it take you this long to make this its not even a demo. :( but I guess its really good so you weren't wasting your time
Well he had no experience in ue4
He's not Dani, by the way. He can't 3D model, make, and code games and assets as fast as Dani.
sorry i cannot download the game bcuz i have a laptop :-(
You can use Keyboard and Mouse input
wait can we?
If we couldn't then why do we press the Tab key to change inputs?! Think before you speak next time.
i meant i did not know
I really liked the game. My only problem is that I couldn't get a ps4 controller to work.
use ds4 windows to connect the controller first connect with usb and once that works add bluetooth so you can play without the usb.
Could you add keyboard controls please i don't own any controllers :(
There is already Keyboard and Mouse input
Bruh
I wish this game was released for a CD or something so I can play it on my XBOX 1s, but, I guess Pontypants has other ideas for the game
I think it's not on that becus this is just a demo. When he releases it will be on steam and maybe console if he can manage that
is there a mac version?
maybe?
nice
this was super fun for a min.
I know it's just an initial demo, but I enjoyed it. Took me a minute to move correctly with the controllers. I kept thinking right stick would move my camera, but I got over that quickly enough.
For me, the upper cut was really hard to pull off and super inconsistent. I for some reason found the left hand upper cut easier.
My best guess is that there's little margin for error in the upper cut input loading.
Just something to think about.
This is good stuff man, and I've been enjoying your youtube videos!
:)
Hello ,
what you are thinking about an hit system witch counts body hits and head hits like in a real Boxing fight. You can do that additional to your implemented "Health and Stamina" system.
So you can make a 3 minute round Time like in a real boxing fight an if you or the enemy is not able to get your Health down in 3 minutes then the round is over and the hitpoints decide over the winner of the round.
This feature make the game a bit less only arcadeical and brings an Tactical note into the game. So if i cant land enougth hits to bring the Healthbar down so it is also possible to land many hits to get the most round points and win the round over the time an hitpoints.
In real boxing there are more ways to win the the fight not only an K.O.
It`s just an idea that i want to tell you.
I like your Content and your courage to go your way to be the best Gamedeveloper in the World..
I wish you the best .
friendly
Tino
Mac version would be great. Really enjoy your devlogs and would love to try :)
lmao
Not for mac???? WHY!!!!!!!
Think about it: Maybe he doesn't have a mac to export .xcode files (Apple's IDE) from Unreal Engine to itch.io (If it is like Unity and doesn't have a built-in plugin to build mac games) or maybe Unreal Engine just doesn't support a build function for Macs.
unreal supports mac but you have to have a mac to export for mac
unreal isnt as good at crosscompiling for other platforms unlike unity and godot
use wine to run it.
1. mac isnt as popular for gaming
2. to port a game to mac with unreal engine you have to have a mac to export a game there so if he docent have one then he cant export
hum... I don't know if i would have made a boxing game. Why? Because you get bored, if you play to long. But the dev is planning a lot for his game. Yes but what would i do in the game. Set up a campaign mode to upgrade you character, fight bosses and win levels.
If you're 11 years old, you're violating the itch.io TOS by creating an account
I was literally just playing Adrift when I saw this comment.
o_O cool
How do you know that this kid is 11 years old?
They said it before they edited their message to remove it.
Well, maybe you're just not a gamer or maybe you aren't interested in Boxing Games
Awesome Game =D
Hi,
Please add arrow keys support too. Not just the aswd keys
I'm fine with the WASD controls, to be honest. It's very unlikely that Pontypants will add arrow key controls, as all of the people in the comments section and Youtube (Apart from you) are fine with the WASD controls
just want to say i am a big fan of your its really amazing what you made and its even helped me to push my self in game development . firstly the punching is very satisfying especially with the sound effects each having a different sound and my favorite functionality of this game is that there is no button combinations like in traditional fighters so there is no need to memorise .
i have only used keyboard and mouse to play the game not the controller
THINGS WHICH CAN BE IMPROVED OR FIXED
1) one thing I noticed is when the player's body moves right and left it automatically goes to default position its not bad but it is hard to get accurate punches when it automatically goes to the default position ,maybe adding a fatigue system like if the player is in the right or left for tooo long it goes back to default position
2) the fatigue system is to strong . if someone want's the game to be a bit fast paced it would be difficult as within 4 to 5 punches player is tired . I know you mentioned in your latest vid you would fix it but i just wanted to mention it
3) it seems when you are spamming and the player is showing fatigue the player can still continuously punch the opponent if the player's gloves is very close to the player . this can again cause spamming and cheating .once when the player was tired it even played the super punch after impact particle effect .
4) the super punch or charged after punch sound effect only work for the front of the boy but for the shoulders or back of the body the super charge punch effect does not play only the normal punch sound effect plays
I hope this helps
really amazing game cant wait to see the finished version
happy game developing
Hey. Loved the game. Do you have a proper channel for bug reporting? If text is more then a line long and has a screenshot Itch spits out this:
body: expected text between 1 and 20480 characters
This makes it hard to add any useful info
Not bad, Not bad. once you get the hang of it, the punches are very satisfying. cant wait to see it finished! :)
Very nice. Can't wait till its finished!
the AI is not punching back it's way too easy :( :(
Its not supposed to, its to get used to the controls
It's not an AI, it's a dummy. It's like in Among Us where in Freeplay mode the dummies just sit there doing nothing rather than do tasks
its not letting me use controller
@brando2654 you need to plug it in to your computer
why would i be expecting it to work if i never plugged it i
you need to press tab and it will switch from keyboard to controller
What if he DID, huh? What if he plugged in the controller before playing? Think before you speak next time.
came across the video on YouTube, love the controls but i honestly prefer the mouse punching over the controller but I would still play with a controller on console happily.
Awsome, mate especially on a controller , but it'll be a great idea if you add different animations for blocking and punching also can you add something like special ability when it loads when you perform a series of perfect hits, just saying. P.S. I kinda love the sounds.
I saw the ''internet played my game'' video randomly on Youtube and wanted to give it a try. With a controller the experience is epic, and thought it gonna be harder since the dev himself is saying it, but it take a about a minute max to get it. I also tried with mouse and keyboard, it is ok but the experience isn't as good as with a controller. People already asked for an online multiplayer option, and I think it would be amazing too!
Good game so far. Do you plan to add different types of punches and blocking
running on Pop!OS, I used steam Proton 5.13-5, though i had to remove the spaces from the folder name and the executable file name. after that it ran acceptably on my PC with Ryzen integrated graphics. I actually really liked the way it felt with a mouse and was glad to see WASD worked despite my using the dvorak keyboard layout. would be nice to have native linux and mac support on release, but i suppose it isn't urgent for now. great demo, I look foward to further updates (:
I am not able to run it on my pc. It's a windows 10. It's this error. pls, help.
this might help: https://steamcommunity.com/app/306760/discussions/1/350540780272650744/
DX11 Level. 10.0 Required to run the engine
i download it again to check the new controls and at the start is fill wired but when i cep playing it felt good and and even better the the controller its like i am really punching only one thing i suggest u to add a thing that when i load my punch its not coming back from the lean i am sorry if its a bit hard to read English not my good side
edit: add a
Discombobulate rn please
Hey Ponty, i have been watching your devlogs for a long time. Love them. Thanks for including the keyboard support. Or should i say mouse support, idk. i just wanna say that theres a bug where if i move my mouse to lean, i cant punch while its going to the lean position and when it leans completely it just leans back into the default position. If you could fix that, that would be great. Also theres a problem with the physics on the gloves. what i mean by that is that sometimes the glove leaves the hands only if for a few seconds.Another bug is that sometimes when i presss other buttons it doesnt take the input Yeah thats all i could find. Theres also that stamina problem like you discussed in your latest video. If you read this i wish you the best of luck and finally im a big fan. Thanks.
I was playing this game on keyboard and mouse, controls are good. Whenever i was moving my mouse, i was not able to charge a punch. I dont know that weather its a bug or a feature. But due to this i felt like, game was very slow paced as i can only charge the punch after bending is completed. I think the above is a bug, as we can charge and then bend the character. Also, is there a keyboard key wich snaps the camera to our position, or a key for blocking?
yessiry thnk u very much
I wonder why do zip files extend when extracted? Ok now ik.
Hey epiK gamers. How are you doing! Ok nice? Anyways the page shows, "required controllers", correct, KINDA. You added mouse and keyboard support. IDK if you are gonna remove it or not. And where easter egg, the itch.io page's tab's title has a pic, that pic is the easter egg? Cause that picture suspiciously looks wrong. Is it you in a costume or something? Ok nvm I didn't play the game yet, until then see the gaaaaaaaaamers laaaaaaaater. Edit: I used the snipping tool and found out I was wrong, sorry for the inconvenience by an idiot like me.