For the keyboard and mouse players you should lock the cursor in place, sometimes when I try to lean, the cursor just exits the screen and I can't hit for a couple of seconds.
when you hit him directly on the head or his side without hitting his glovves when hes blocking he doesnt take damage but you do in the same situation. the fix for this would be to make it so the ai doesnt just ignore all damage when it is blocking no matter what and make it like the player where if the gloves are hit no damage is done but when you hit a body part damage is done
Yea the stamina is so random, it shows I'm exhausted when I only do 2 punches sometimes.
The punch feels random as well, quite difficult to aim. Enemy hitbox is half the size of the player. It'll be better if the punch is aiming at the mouse position for mouse&keyboard and have aim assist (at the actual head) for console/controller.
It would be great if there is a counter punch mechanic, b/c from Normal to Hard the AI gives some very small windows to none for the player to attack.
There's a glitch where player/enemy hand went behind their back and got stuck
I really like what I can do of it, as I am playing with mouse and keyboard ATM, and the mouse is just hidden from view, so it will grab the edges of the screen and shrink it, which is super annoying, I know this wouldn't be too hard to fix unless it's super hard in unreal, but In Godot, it's one click. Going to play with controller later.
Edit:
Played with controller and same problem, grabbed the edge of the screen
I don't know if its just me, but its such a simple fix
I really like this combat system but i hate when randomly i lose all my stamina from doing just one punch while enemy is doing like 10 of those every few secounds
Pretty fun my controller kept disconnecting after exactly 20 seconds after starting a match (could just be a controller issue or because im using proton(linux))
it feels a bit unfair when being stunlocked by an opponent and instantly losing 75% of my hp
also blocking on keyboard+mouse is kinda annoying because its hard to walk and press E/Q at the same time maybe allow for pressing mouse4/5 to block
but the game is very fun and fluid
and the game runs fine on proton on linux (unless the controller issue is because of that)
This looks awesome. I love the way the feet of the player shuffle when you move. If I tried to contribute an idea, it would be maybe thinking about announcing computer hardware and operating system requirements. Or is it set up more or less for any system? I played in Windows 10 using a very old Dell Optiplex with an I3 and 4 GB RAM storage. I did have to adjust mouse sensitivity and camera speed a bit to keep it from dragging but it worked great after the adjustments. Also I want to say I love the humor and the descriptions of making the game on Youtube. They are very entertaining and thoughtful.
Hey, maybe this was asked/answered somewhere - but I'm having some sort of issue where my xbox 360 controller is showing up as like 'player 2' even though its my only controller, and so PunchABunch isn't recognizing it at all.
I'm having the same issue with a game I'm making in Godot, which was hardwired to accept inputs from the first controller and was working fine until this issue popped up.. maybe could add some configuration to select a controller or attempt to auto-detect whatever the player is trying to use when they do switch to controller.. (if you haven't fixed it yet)
you can crosscompile from windows to linux on unreal but it tends to be not as good as compiling it on linux natively unreal tends to not be as good at cross compiling as other engins like unity and godot
Hi! Just wondering, does your momentum and speed amount to the damage you do? Because charged mouse flicked punches seem to do a lot of damage according to the impact of the sounds. Good game though, hope to see (and beat up) AI boxers, a Dummy, and my fellow friends on the internet through this game.
"Just wondering, does your momentum and speed amount to the damage you do?" I think this question is grammatically incorrect and utilizes the wrong grammar, because I don't know what the heck you are trying to say.
Because moving your mouse makes you lean to a direction, is it more damaging to flick your mouse at the target (which makes you snap to the opposite direction) upon releasing a charged punch?
Well, we don't know YET as PontyPants hasn't added a Healthbar or Stamina bar to the demo.
In his "Learning Unreal Engine for 6 months (and making a game)" video, he added a healthbar and some UI to show the players how much damage they took, But it doesn't seem like there is a healthbar or health UI in this demo.
But maybe the reason why he didn't add it was because right now we are using a dummy character as the other player in the Demo and not an actual player and/or AI, so that's probably why we don't have any health recognition or UI.
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Haha great job Ponty. Intermediate kicked my ass. Honestly, though way to go on the AI here! Excited to see more from you!
For the keyboard and mouse players you should lock the cursor in place, sometimes when I try to lean, the cursor just exits the screen and I can't hit for a couple of seconds.
You should add music. Music makes that adrenaline rush to make you win.
unbalanced ai
the intermediate does things you cant do for example: hit you and deal damage, block hits and in turn doesnt take damage
ive been trying the intermediate and i hit him directly in the head but it doesnt do anything. when he hits my head he combos and kills me.
ffs
think i got a fix.
when you hit him directly on the head or his side without hitting his glovves when hes blocking he doesnt take damage but you do in the same situation. the fix for this would be to make it so the ai doesnt just ignore all damage when it is blocking no matter what and make it like the player where if the gloves are hit no damage is done but when you hit a body part damage is done
The game doesn't seem to be picking up my controller but working with mouse and keyboard. How can I get it to work with my controller? :O
But I love the game and they physics! Looks good and plays good too! Can't wait for the full game will definitely be buying it!
Same here. Did you figure it out how to play with controller
any questions?
edit: just beat my record
Wow, respect...
Pls how to beat intermediate that guy keeps blocking
i dont know how i did this
Pro:
Suggestions:
pls do it for mac
Love it! Great work!
Yea the stamina is so random, it shows I'm exhausted when I only do 2 punches sometimes.
The punch feels random as well, quite difficult to aim. Enemy hitbox is half the size of the player. It'll be better if the punch is aiming at the mouse position for mouse&keyboard and have aim assist (at the actual head) for console/controller.
It would be great if there is a counter punch mechanic, b/c from Normal to Hard the AI gives some very small windows to none for the player to attack.
There's a glitch where player/enemy hand went behind their back and got stuck
Overall a solid demo, 3.5 out 5
I really like what I can do of it, as I am playing with mouse and keyboard ATM, and the mouse is just hidden from view, so it will grab the edges of the screen and shrink it, which is super annoying, I know this wouldn't be too hard to fix unless it's super hard in unreal, but In Godot, it's one click.
Going to play with controller later.
Edit:
Played with controller and same problem, grabbed the edge of the screen
I don't know if its just me, but its such a simple fix
I really like this combat system but i hate when randomly i lose all my stamina from doing just one punch while enemy is doing like 10 of those every few secounds
bruh mac build please
yes
no
why?
why?
linux build too
or, even better : web build! (if performance not too bad tho)
unreal engine docent even do web builds
and this game is do demanding for a web game
yess
yeeeeeeeeeeees
yeeeessss
how do you block on keyborad and mouse?
Q and E
thank you very much good sir
amazing
Love the sound designe, very satisfiying
more like design??
Pretty fun my controller kept disconnecting after exactly 20 seconds after starting a match (could just be a controller issue or because im using proton(linux))
it feels a bit unfair when being stunlocked by an opponent and instantly losing 75% of my hp
also blocking on keyboard+mouse is kinda annoying because its hard to walk and press E/Q at the same time maybe allow for pressing mouse4/5 to block
but the game is very fun and fluid
and the game runs fine on proton on linux (unless the controller issue is because of that)
I didn’t have controller issues on Proton, but I did have issues with full screen.
I also didn’t experience stamina issues, but that’s not a Proton issue; I see lots of comments about that
i used lutris and i didnt have any problems with my xbox seris x controller
it runs great havent had any issues with it so far
This is Hard with keyboard and mouse
New demo?
im defenitally gonna try this
how do i play it. its just a practice dummy
it’s the demo
there is a new demo version out now, you can practice with the dummy and you can fight three bosses now
put this on mac, please
I agree
I agree
really fun to play!
Cool.
super poggers
really good
linux plz
agree
but so far using lutis to play it runs just fine
Lutis?
its a game launcher that lets you run windows and linux games
cool
This is really good! I tried broth keyboard and mouse and gamepad, and with the right sensitivity and stuff, the controls felt equally good! :)
very nice :)
This looks awesome. I love the way the feet of the player shuffle when you move. If I tried to contribute an idea, it would be maybe thinking about announcing computer hardware and operating system requirements. Or is it set up more or less for any system? I played in Windows 10 using a very old Dell Optiplex with an I3 and 4 GB RAM storage. I did have to adjust mouse sensitivity and camera speed a bit to keep it from dragging but it worked great after the adjustments. Also I want to say I love the humor and the descriptions of making the game on Youtube. They are very entertaining and thoughtful.
I watch EVERY SINGLE DEVLOG
I am not KiddingCan you please Update
it😊😊Yo I'm so happy I randomly found your channel
its fun cant wait to get more content and hopefully get to try out more stuff with this game it looks awesome ponty.
it really awesome ..
im from india ....could you add some audience effect
special types of gloves
money on punches
different type of stages
powerups'
thabk you so much..................................
Hey, maybe this was asked/answered somewhere - but I'm having some sort of issue where my xbox 360 controller is showing up as like 'player 2' even though its my only controller, and so PunchABunch isn't recognizing it at all.
I'm having the same issue with a game I'm making in Godot, which was hardwired to accept inputs from the first controller and was working fine until this issue popped up.. maybe could add some configuration to select a controller or attempt to auto-detect whatever the player is trying to use when they do switch to controller.. (if you haven't fixed it yet)
Hey Pontypants,
How about exporting the game to 64-bit Linux? Can you do that in your Windows?
Use Wine and/or Winetricks and try getting the game running, you do need a new enough system though (that supports dx 11 and vulkan)
use lutris to run it.
you can crosscompile from windows to linux on unreal but it tends to be not as good as compiling it on linux natively unreal tends to not be as good at cross compiling as other engins like unity and godot
As for now lutris runs the game really well
cool!!!
What is the easter egg please
if he tells you then whats the point of an easter egg
Hi! Just wondering, does your momentum and speed amount to the damage you do? Because charged mouse flicked punches seem to do a lot of damage according to the impact of the sounds. Good game though, hope to see (and beat up) AI boxers, a Dummy, and my fellow friends on the internet through this game.
"Just wondering, does your momentum and speed amount to the damage you do?" I think this question is grammatically incorrect and utilizes the wrong grammar, because I don't know what the heck you are trying to say.
aw crud, here's what I'm trying to say.
Because moving your mouse makes you lean to a direction, is it more damaging to flick your mouse at the target (which makes you snap to the opposite direction) upon releasing a charged punch?
Sorry that I have bad grammar lol
Well, we don't know YET as PontyPants hasn't added a Healthbar or Stamina bar to the demo.
In his "Learning Unreal Engine for 6 months (and making a game)" video, he added a healthbar and some UI to show the players how much damage they took, But it doesn't seem like there is a healthbar or health UI in this demo.
But maybe the reason why he didn't add it was because right now we are using a dummy character as the other player in the Demo and not an actual player and/or AI, so that's probably why we don't have any health recognition or UI.
probably asking if the faster you go the more damage you do.