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Love the sound designe, very satisfiying

more like design??

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Pretty fun my controller kept disconnecting after exactly 20 seconds after starting a match (could just be a controller issue or because im using proton(linux))

it feels a bit unfair when being stunlocked by an opponent and instantly losing 75% of my hp

also blocking on keyboard+mouse is kinda annoying because its hard to walk and press E/Q at the same time maybe allow for pressing mouse4/5 to block


but the game is very fun and fluid

and the game runs fine on proton on linux (unless the controller issue is because of that)

I didn’t have controller issues on Proton, but I did have issues with full screen.

I also didn’t experience stamina issues, but that’s not a Proton issue; I see lots of comments about that

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i used lutris and i didnt have any problems with my xbox seris x controller

it runs great havent had any issues with it so far

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This is Hard with keyboard and mouse

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New demo?

im defenitally gonna try this

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how do i play it. its just a practice dummy 

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it’s the demo

there is a new demo version out now, you can practice with the dummy and you can fight three bosses now

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put this on mac, please

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I agree

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I agree

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really fun to play!

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Cool.

super poggers

really good

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linux plz

agree 

but so far using lutis to play it runs just fine

Lutis?

its a game launcher that lets you run windows and linux games 

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cool

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This is really good! I tried broth keyboard and mouse and gamepad, and with the right sensitivity and stuff, the controls felt equally good! :)

very nice :)

This looks awesome. I love the way the feet of the player shuffle when you move. If I tried to contribute an idea, it would be maybe thinking about announcing  computer hardware and operating system requirements. Or is it set up  more or less for any system? I played in Windows 10 using a very old Dell Optiplex with an I3 and 4 GB RAM storage. I did have to adjust mouse sensitivity and camera speed a bit to keep it from dragging but it worked great after the adjustments. Also I want to say I love the humor and the descriptions of making the game on Youtube. They are very entertaining and thoughtful.

I watch EVERY SINGLE DEVLOG I am not Kidding

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Can you please Update it 😊😊

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Yo I'm so happy I randomly found your channel

its fun cant wait to get more content and hopefully get to try out more stuff with this game it looks awesome ponty. 

  it really awesome ..

im from india ....could you add some audience effect

special types of gloves 

money on punches 

different type of stages

powerups'

thabk you so much..................................

Hey, maybe this was asked/answered somewhere - but I'm having some sort of issue where my xbox 360 controller is showing up as like 'player 2' even though its my only controller, and so PunchABunch isn't recognizing it at all.

I'm having the same issue with a game I'm making in Godot, which was hardwired to accept inputs from the first controller and was working fine until this issue popped up.. maybe could add some configuration to select a controller or attempt to auto-detect whatever the player is trying to use when they do switch to controller..  (if you haven't fixed it yet)

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Hey Pontypants,

How about exporting the game to 64-bit Linux? Can you do that in your Windows?

Use Wine and/or Winetricks and try getting the game running, you do need a new enough system though (that supports dx 11 and vulkan)

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use lutris to run it.

you can crosscompile from windows to linux on unreal but it tends to be not as good as compiling it on linux natively unreal tends to not be as good at cross compiling as other engins like unity and godot

As for now lutris runs the game really well

cool!!!

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What is the easter egg please

if he tells you then whats the point of an easter egg

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Hi! Just wondering, does your momentum and speed amount to the damage you do? Because charged mouse flicked punches seem to do a lot of damage according to the impact of the sounds. Good game though, hope to see (and beat up) AI boxers, a Dummy, and my fellow friends on the internet through this game.

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"Just wondering, does your momentum and speed amount to the damage you do?" I think this question is grammatically incorrect and utilizes the wrong grammar, because I don't know what the heck you are trying to say.

Deleted 3 years ago

aw crud, here's what I'm trying to say.

Because moving your mouse makes you lean to a direction, is it more damaging to flick your mouse at the target (which makes you snap to the opposite direction) upon releasing a charged punch? 

Sorry that I have bad grammar lol

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Well, we don't know YET as PontyPants hasn't added a Healthbar or Stamina bar to the demo. 

In his "Learning Unreal Engine for 6 months (and making a game)" video, he added a healthbar and some UI to show the players how much damage they took, But it doesn't seem like there is a healthbar or health UI in this demo.

But maybe the reason why he didn't add it was because right now we are using a dummy character as the other player in the Demo and not an actual player and/or AI, so that's probably why we don't have any health recognition or UI.

probably asking if the faster you go the more damage you do.

What's the secret easter egg?

Deleted 3 years ago
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what was the easter egg

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Hi everyone!

I've been hearing a lot about the people in the comments section that they need help. So I'm here to help you.

1. Slow camera

You can tweak the settings for a faster camera by pressing the Esc key. Hope that helps!

2. Keyboard and Mouse input

A lot of people in the comments have been telling each other that Punch a Bunch doesn't support Keyboard and Mouse inputs. That's not true. You can set the input to keyboard and mouse input by pressing the "Tab" key. Hope that helps!


IF YOU NEED MORE HELP, LEAVE A REPLY ON THIS COMMENT SO I CAN HELP YOU!

Deleted 3 years ago
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Pontypants Hello im a huge fan of your work and are looking into unreal engine game design i am writing this comment for feedback and asking for some tips. First in the demo you could add local multiplayer so that people can also find out and relax the controls with couch friends and family. And in the final release you should add the keyboard controls but please do try to make it better, not that i use it but for others. And YES OF COURSE ADD ONLINE MULTIPLAYER IN THE FINAL, it in my imagination would be so fun playing this game with friends and just brawling all we want. Also just a little detail if you dont add keyboard to the final then do maybe add local controls upp to four so that i dont have take turns with a larger group of gamer friends and family.

I want online and/or local multiplayer too so that I can invite my friends and punch them in the face!

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Pontypants, if you are seeing this comment, I'm just giving you feedback.

I hope that in the final game there is freeplay (You play with a dummy), AI (You play with an AI), Local Multiplayer (You get to play on the same device but with different people), and Online Multiplayer (You get to play with people online). Also I hope that the final game is free, but if it isn't, I'm not going to complain either way.


EDIT: Also I hope there is a tutorial level because some people won't know the controls when booting up the game for the first time. I felt that way when I first played the Punch a Bunch demo, but then I started clicking random buttons and learned the controls.

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The protoyupe so far is really good I'm liking the feel of the game and how you can lean with the punches. But I am slightly disappointed with the progress... Why did it take you this long to make this its not even a demo. :( but I guess its really good so you weren't wasting your time

Well he had no experience in ue4

Deleted 3 years ago

He's not Dani, by the way. He can't 3D model, make, and code games and assets as fast as Dani.

Deleted 3 years ago
Deleted 3 years ago
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sorry i cannot download the game bcuz i have a laptop :-(

You can use Keyboard and Mouse input

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wait can we?

If we couldn't then why do we press the Tab key to change inputs?! Think before you speak next time.

i meant i did not know

I really liked the game. My only problem is that I couldn't get a ps4 controller to work.

use ds4 windows to connect the controller first connect with usb and once that works add bluetooth so you can play without the usb.

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Could you add keyboard controls please i don't own any controllers :(

There is already Keyboard and Mouse input

Bruh

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I wish this game was released for a CD or something so I can play it on my XBOX 1s, but, I guess Pontypants has other ideas for the game

I think it's not on that becus this is just a demo. When he releases it will be on steam and maybe console if he can manage that

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is there a mac version?

maybe?

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nice

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this was super fun for a min. 

I know it's just an initial demo, but I enjoyed it. Took me a minute to move correctly with the controllers. I kept thinking right stick would move my camera, but I got over that quickly enough. 

For me, the upper cut was really hard to pull off and super inconsistent. I for some reason found the left hand upper cut easier. 
My best guess is that there's little margin for error in the upper cut input loading. 

Just something to think about. 

This is good stuff man, and I've been enjoying your youtube videos! 


:)

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Hello ,

what you are thinking about an hit system witch counts body hits and head hits like in a real Boxing fight. You can do that additional to your implemented  "Health and Stamina" system.  

So you can make a 3 minute round Time like in a real boxing fight an if you or the enemy is not able to get your Health down in 3 minutes then the round is over and the hitpoints decide over the winner of the round. 

This feature make the game a bit less only arcadeical and brings an Tactical note into the game. So if i cant land  enougth hits to bring the Healthbar down so it is also possible to land many hits to get the most round points and win the round  over the time an hitpoints.  

In real boxing there are more ways to win the the fight not only an K.O.

It`s just an idea that i want to tell you.


I like your Content and your courage to go your way to be the best  Gamedeveloper in the World..

I wish you the best .


friendly 

Tino 

Mac version would be great. Really enjoy your devlogs and would love to try :)

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