Think about it: Maybe he doesn't have a mac to export .xcode files (Apple's IDE) from Unreal Engine to itch.io (If it is like Unity and doesn't have a built-in plugin to build mac games) or maybe Unreal Engine just doesn't support a build function for Macs.
hum... I don't know if i would have made a boxing game. Why? Because you get bored, if you play to long. But the dev is planning a lot for his game. Yes but what would i do in the game. Set up a campaign mode to upgrade you character, fight bosses and win levels.
I'm fine with the WASD controls, to be honest. It's very unlikely that Pontypants will add arrow key controls, as all of the people in the comments section and Youtube (Apart from you) are fine with the WASD controls
just want to say i am a big fan of your its really amazing what you made and its even helped me to push my self in game development . firstly the punching is very satisfying especially with the sound effects each having a different sound and my favorite functionality of this game is that there is no button combinations like in traditional fighters so there is no need to memorise .
i have only used keyboard and mouse to play the game not the controller
THINGS WHICH CAN BE IMPROVED OR FIXED
1) one thing I noticed is when the player's body moves right and left it automatically goes to default position its not bad but it is hard to get accurate punches when it automatically goes to the default position ,maybe adding a fatigue system like if the player is in the right or left for tooo long it goes back to default position
2) the fatigue system is to strong . if someone want's the game to be a bit fast paced it would be difficult as within 4 to 5 punches player is tired . I know you mentioned in your latest vid you would fix it but i just wanted to mention it
3) it seems when you are spamming and the player is showing fatigue the player can still continuously punch the opponent if the player's gloves is very close to the player . this can again cause spamming and cheating .once when the player was tired it even played the super punch after impact particle effect .
4) the super punch or charged after punch sound effect only work for the front of the boy but for the shoulders or back of the body the super charge punch effect does not play only the normal punch sound effect plays
I hope this helps
really amazing game cant wait to see the finished version
came across the video on YouTube, love the controls but i honestly prefer the mouse punching over the controller but I would still play with a controller on console happily.
Awsome, mate especially on a controller , but it'll be a great idea if you add different animations for blocking and punching also can you add something like special ability when it loads when you perform a series of perfect hits, just saying. P.S. I kinda love the sounds.
I saw the ''internet played my game'' video randomly on Youtube and wanted to give it a try. With a controller the experience is epic, and thought it gonna be harder since the dev himself is saying it, but it take a about a minute max to get it. I also tried with mouse and keyboard, it is ok but the experience isn't as good as with a controller. People already asked for an online multiplayer option, and I think it would be amazing too!
running on Pop!OS, I used steam Proton 5.13-5, though i had to remove the spaces from the folder name and the executable file name. after that it ran acceptably on my PC with Ryzen integrated graphics. I actually really liked the way it felt with a mouse and was glad to see WASD worked despite my using the dvorak keyboard layout. would be nice to have native linux and mac support on release, but i suppose it isn't urgent for now. great demo, I look foward to further updates (:
i download it again to check the new controls and at the start is fill wired but when i cep playing it felt good and and even better the the controller its like i am really punching only one thing i suggest u to add a thing that when i load my punch its not coming back from the lean i am sorry if its a bit hard to read English not my good side edit: add a
Hey Ponty, i have been watching your devlogs for a long time. Love them. Thanks for including the keyboard support. Or should i say mouse support, idk. i just wanna say that theres a bug where if i move my mouse to lean, i cant punch while its going to the lean position and when it leans completely it just leans back into the default position. If you could fix that, that would be great. Also theres a problem with the physics on the gloves. what i mean by that is that sometimes the glove leaves the hands only if for a few seconds.Another bug is that sometimes when i presss other buttons it doesnt take the input Yeah thats all i could find. Theres also that stamina problem like you discussed in your latest video. If you read this i wish you the best of luck and finally im a big fan. Thanks.
I was playing this game on keyboard and mouse, controls are good. Whenever i was moving my mouse, i was not able to charge a punch. I dont know that weather its a bug or a feature. But due to this i felt like, game was very slow paced as i can only charge the punch after bending is completed. I think the above is a bug, as we can charge and then bend the character. Also, is there a keyboard key wich snaps the camera to our position, or a key for blocking?
Hey epiK gamers. How are you doing! Ok nice? Anyways the page shows, "required controllers", correct, KINDA. You added mouse and keyboard support. IDK if you are gonna remove it or not. And where easter egg, the itch.io page's tab's title has a pic, that pic is the easter egg? Cause that picture suspiciously looks wrong. Is it you in a costume or something? Ok nvm I didn't play the game yet, until then see the gaaaaaaaaamers laaaaaaaater. Edit: I used the snipping tool and found out I was wrong, sorry for the inconvenience by an idiot like me.
I really liked the movement of the character and the controls. I just wish the camera positioning was a bit better. One suggestion I have is that maybe you can have a blocking feature, so if you successfully block a punch you can gain stamina. It is just an idea and I want to say I really liked the demo.
The game is designed for controller, the mouse and keyboard controls lack blocking sadly. I don't have a controller so I couldn't really try the game as the other people in the video of the reactions.
It may be because you have a 32-bit computer, in the video when Pontypants tried to export the game to 32-bit, it was an error so he exported the game to 64-bit only.
i couldnt play the demo because i dont have a controller but now it is not too bad with mouse and keyboard but it does need a bit of tweeking as pontypants said in the video but now it is pretty good.BTW did anyone find the easter egg because i cant
Hi everybody (and specially Pontypants, if you are actually reading this). I found 1 bug with the particles system.
If you charge your left hand, the red tiny particles appear at the right hand (instead of the left), and if instead of kick, you cancell the attack (by blocking) the particle system of the right hand won't stop.
I really like it. Feels fluid and fun, I like the idea of being able to block with one arm while trying to jab with the other and the punch sound effects sound really satisfying. The only thing I wanna do that the game seems to fight me on is to do combos. Most of the video I'm trying to do a quick 3-hit combo and stamina just does not like that. Sometimes I can't even seem to do 2. It might just be me, I'm sure if I get more accustomed to the controls I'll get it, but when the game is called Punch A Bunch I find it weird that you're mostly timing a few punches and not able to try and quickly throw off your opponent with a few quick hits. Now, I'm not saying to let the player spam, but maybe ease up just a tad on the stamina to allow for a few fluid hits and maybe make the player stiffen a bit upon contact so it's easier to line up a second punch? Otherwise, you're still kinda just flailing to do a combo which feels un-wieldy. Just an idea. Also, I think you have it set to default aim for the head but I seem to wiff more than I'd like because I'm brought up to a smaller target rather than the big target that is the torso. I could be wrong and just plain bad so, make of it what you will. Can't wait to see where this goes
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lmao
Not for mac???? WHY!!!!!!!
Think about it: Maybe he doesn't have a mac to export .xcode files (Apple's IDE) from Unreal Engine to itch.io (If it is like Unity and doesn't have a built-in plugin to build mac games) or maybe Unreal Engine just doesn't support a build function for Macs.
unreal supports mac but you have to have a mac to export for mac
unreal isnt as good at crosscompiling for other platforms unlike unity and godot
use wine to run it.
1. mac isnt as popular for gaming
2. to port a game to mac with unreal engine you have to have a mac to export a game there so if he docent have one then he cant export
hum... I don't know if i would have made a boxing game. Why? Because you get bored, if you play to long. But the dev is planning a lot for his game. Yes but what would i do in the game. Set up a campaign mode to upgrade you character, fight bosses and win levels.
If you're 11 years old, you're violating the itch.io TOS by creating an account
I was literally just playing Adrift when I saw this comment.
o_O cool
How do you know that this kid is 11 years old?
They said it before they edited their message to remove it.
Well, maybe you're just not a gamer or maybe you aren't interested in Boxing Games
Awesome Game =D
Hi,
Please add arrow keys support too. Not just the aswd keys
I'm fine with the WASD controls, to be honest. It's very unlikely that Pontypants will add arrow key controls, as all of the people in the comments section and Youtube (Apart from you) are fine with the WASD controls
just want to say i am a big fan of your its really amazing what you made and its even helped me to push my self in game development . firstly the punching is very satisfying especially with the sound effects each having a different sound and my favorite functionality of this game is that there is no button combinations like in traditional fighters so there is no need to memorise .
i have only used keyboard and mouse to play the game not the controller
THINGS WHICH CAN BE IMPROVED OR FIXED
1) one thing I noticed is when the player's body moves right and left it automatically goes to default position its not bad but it is hard to get accurate punches when it automatically goes to the default position ,maybe adding a fatigue system like if the player is in the right or left for tooo long it goes back to default position
2) the fatigue system is to strong . if someone want's the game to be a bit fast paced it would be difficult as within 4 to 5 punches player is tired . I know you mentioned in your latest vid you would fix it but i just wanted to mention it
3) it seems when you are spamming and the player is showing fatigue the player can still continuously punch the opponent if the player's gloves is very close to the player . this can again cause spamming and cheating .once when the player was tired it even played the super punch after impact particle effect .
4) the super punch or charged after punch sound effect only work for the front of the boy but for the shoulders or back of the body the super charge punch effect does not play only the normal punch sound effect plays
I hope this helps
really amazing game cant wait to see the finished version
happy game developing
Hey. Loved the game. Do you have a proper channel for bug reporting? If text is more then a line long and has a screenshot Itch spits out this:
body: expected text between 1 and 20480 characters
This makes it hard to add any useful info
Not bad, Not bad. once you get the hang of it, the punches are very satisfying. cant wait to see it finished! :)
Very nice. Can't wait till its finished!
the AI is not punching back it's way too easy :( :(
Its not supposed to, its to get used to the controls
It's not an AI, it's a dummy. It's like in Among Us where in Freeplay mode the dummies just sit there doing nothing rather than do tasks
its not letting me use controller
@brando2654 you need to plug it in to your computer
why would i be expecting it to work if i never plugged it i
you need to press tab and it will switch from keyboard to controller
What if he DID, huh? What if he plugged in the controller before playing? Think before you speak next time.
came across the video on YouTube, love the controls but i honestly prefer the mouse punching over the controller but I would still play with a controller on console happily.
Awsome, mate especially on a controller , but it'll be a great idea if you add different animations for blocking and punching also can you add something like special ability when it loads when you perform a series of perfect hits, just saying. P.S. I kinda love the sounds.
I saw the ''internet played my game'' video randomly on Youtube and wanted to give it a try. With a controller the experience is epic, and thought it gonna be harder since the dev himself is saying it, but it take a about a minute max to get it. I also tried with mouse and keyboard, it is ok but the experience isn't as good as with a controller. People already asked for an online multiplayer option, and I think it would be amazing too!
Good game so far. Do you plan to add different types of punches and blocking
running on Pop!OS, I used steam Proton 5.13-5, though i had to remove the spaces from the folder name and the executable file name. after that it ran acceptably on my PC with Ryzen integrated graphics. I actually really liked the way it felt with a mouse and was glad to see WASD worked despite my using the dvorak keyboard layout. would be nice to have native linux and mac support on release, but i suppose it isn't urgent for now. great demo, I look foward to further updates (:
I am not able to run it on my pc. It's a windows 10. It's this error. pls, help.
this might help: https://steamcommunity.com/app/306760/discussions/1/350540780272650744/
DX11 Level. 10.0 Required to run the engine
i download it again to check the new controls and at the start is fill wired but when i cep playing it felt good and and even better the the controller its like i am really punching only one thing i suggest u to add a thing that when i load my punch its not coming back from the lean i am sorry if its a bit hard to read English not my good side
edit: add a
Discombobulate rn please
Hey Ponty, i have been watching your devlogs for a long time. Love them. Thanks for including the keyboard support. Or should i say mouse support, idk. i just wanna say that theres a bug where if i move my mouse to lean, i cant punch while its going to the lean position and when it leans completely it just leans back into the default position. If you could fix that, that would be great. Also theres a problem with the physics on the gloves. what i mean by that is that sometimes the glove leaves the hands only if for a few seconds.Another bug is that sometimes when i presss other buttons it doesnt take the input Yeah thats all i could find. Theres also that stamina problem like you discussed in your latest video. If you read this i wish you the best of luck and finally im a big fan. Thanks.
I was playing this game on keyboard and mouse, controls are good. Whenever i was moving my mouse, i was not able to charge a punch. I dont know that weather its a bug or a feature. But due to this i felt like, game was very slow paced as i can only charge the punch after bending is completed. I think the above is a bug, as we can charge and then bend the character. Also, is there a keyboard key wich snaps the camera to our position, or a key for blocking?
yessiry thnk u very much
I wonder why do zip files extend when extracted? Ok now ik.
Hey epiK gamers. How are you doing! Ok nice? Anyways the page shows, "required controllers", correct, KINDA. You added mouse and keyboard support. IDK if you are gonna remove it or not. And where easter egg, the itch.io page's tab's title has a pic, that pic is the easter egg? Cause that picture suspiciously looks wrong. Is it you in a costume or something? Ok nvm I didn't play the game yet, until then see the gaaaaaaaaamers laaaaaaaater. Edit: I used the snipping tool and found out I was wrong, sorry for the inconvenience by an idiot like me.
I really liked the movement of the character and the controls. I just wish the camera positioning was a bit better. One suggestion I have is that maybe you can have a blocking feature, so if you successfully block a punch you can gain stamina. It is just an idea and I want to say I really liked the demo.
How do I play with an iOS?
You can't play on iOS, for now, Pontypants said he later was gonna export it to Mac. You just need to wait a bit.
ok. thanks for the reply
you're welcome :)
Hi there! I'm a big fan from Brazil and loved the mouse and keyboard control, but what is the input for blocking?
The game is designed for controller, the mouse and keyboard controls lack blocking sadly. I don't have a controller so I couldn't really try the game as the other people in the video of the reactions.
nice
muh
It may be because you have a 32-bit computer, in the video when Pontypants tried to export the game to 32-bit, it was an error so he exported the game to 64-bit only.
No, it is not. I searched and may there be a problem with UE4
The new keyboard controls fell pretty good!
i couldnt play the demo because i dont have a controller but now it is not too bad with mouse and keyboard but it does need a bit of tweeking as pontypants said in the video but now it is pretty good.BTW did anyone find the easter egg because i cant
WISHLIST KARLSON AND PUNCH A BUNCH ON STEAM NOW
or else..
OMG finally ive been waiting for keyboard and mouse thanks Ponty :]
Hi everybody (and specially Pontypants, if you are actually reading this). I found 1 bug with the particles system.
If you charge your left hand, the red tiny particles appear at the right hand (instead of the left), and if instead of kick, you cancell the attack (by blocking) the particle system of the right hand won't stop.
Video link (hide video, only those with the link can watch it)
The video itself:
I'm using windows 10 pro 64 bits, maybe is a version problem, idk. Could be useful :D
is it supporting ps3 controller?
dont think so
Keyboard controls pls
i need this for mac now
I really like it. Feels fluid and fun, I like the idea of being able to block with one arm while trying to jab with the other and the punch sound effects sound really satisfying. The only thing I wanna do that the game seems to fight me on is to do combos. Most of the video I'm trying to do a quick 3-hit combo and stamina just does not like that. Sometimes I can't even seem to do 2. It might just be me, I'm sure if I get more accustomed to the controls I'll get it, but when the game is called Punch A Bunch I find it weird that you're mostly timing a few punches and not able to try and quickly throw off your opponent with a few quick hits. Now, I'm not saying to let the player spam, but maybe ease up just a tad on the stamina to allow for a few fluid hits and maybe make the player stiffen a bit upon contact so it's easier to line up a second punch? Otherwise, you're still kinda just flailing to do a combo which feels un-wieldy. Just an idea. Also, I think you have it set to default aim for the head but I seem to wiff more than I'd like because I'm brought up to a smaller target rather than the big target that is the torso. I could be wrong and just plain bad so, make of it what you will. Can't wait to see where this goes
Upon further testing, I was in fact bad. It's actually kinda satisfying to do the 3 hit combo this way. My points may be moot