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I think that it would be better if you made the UI interactable with the controller, and then why not but upload the game onto the PS5, PS4, and The XBOX store, you would (probably) get more MONEYYYY

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it cost money for PlayStation it cost $10,000 for the license also in his videos he explained that he quit work for this game, so he probably doesn't have money like that laying around to publish it on those platforms

Amazing Game Cant wait for the full game

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maybe it's just me but my controller doesn't work

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MAC VERSION PLEEEEEEEEASE!!! I BEG YOU!!!

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Yeah same here, want to try it out as well...

YOOO I'd also like a MAC version, let's make some NOISE so Ponty makes one :D!!! 

MAC VERSION PLS I WANNA TRY

Cool👍

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damage system is kind of wack. I do barely any damage by a fully load punch. damage system needs improvement

The enemies are literally invulnerable it says it in the description.

"This is the first build ever released where you just fight against an invulnerable dummy."

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i cant damage the people

Yes, you cant damage people because it says in the description that the enemy is invincible.

what are the minimum specs for this game to run it smooth

I can't get it to download :(

Level 1 I won in just under 3 minutes... YAY. Level 2 I lost in under 10 seconds :(

Been playing for about a week now. Started with a Ps4 controller but I discovered that you can play using WSAD for movement, Space-bar for dodge, Left MB for Punch, Right MB for blocking, and basically moving the mouse to sway.  This is the result xd.


The controls are really hard but just like other games, you can get good with it by just playing the game. That said, I still have trouble throwing uppercuts.

 I grew up playing boxing games like the Fight Night series that had both motion-input and simpler punch buttons (see image below). 


What I'm trying to say is, I think it's fine to have both types of controls so that the game would be more beginner-friendly. And that choosing to practice and eventually master the motion-input controls would mean that you would have more offensive options unlike those who only play using the simple buttons.

That is pretty much it. Thanks for a great demo! 
Can't wait for the STEAM release.

For a demo...well it's pretty good. I honestly can't wait for the final version of the game to be released. It is hard, but it's interesting too. In the meantime of your match you start to learn your opponents strategy and moves and then make your own plan on when to hit and how to hit. The easy mode is really simple, you throw some jabs and some wide swings and you're good to go. But for the intermediate and hard mode it's really different, you have to be an out-fighter for both modes. In the intermediate mode you just tire the opponent with blocks and then hit him with some swings(they have to be clean hits, otherwise the opponent is going to take small damage). Now for the hard mode, it's pretty much the same as for the intermediate, the advantage is that he tires out more quickly, but the problem is that he has a special attack. Of course, you can neutralize that special attack with some clean hits most of the time, but you have to be careful too so you won't get hit if you don't succeed in neutralizing the special attack. The potential this game has from all points of views is enormous. Knowing that just ONE developer works on this game gives me the chills. The things I would like to see in the future are some basic things from boxing, like footwork for exemple(they don't need to be complicated footwork like in real boxing), and the uppercut would be a great attack to have by neutralizing the opponents block and hitting him at the same time with a lot of power with this attack, but the disadvantage you would have is the lack of stamina. Can't wait for future updates on this game and new demo's to play until the full version releases.

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Really cool game, At first. I am no rager, in fact, I only raged a bit once in 6 years of my gaming history. I broke my monitor today, this combat system gave me a stroke and the dead brain cells are continuing to kill the surrounding cells. The constant repetitive parrying in the intermediate and hard mode really sucks but I know you are improving it now so no hate from me. But really, it sucks that I broke my new monitor cuz I just got a few months ago and I was super excited ;C.

what the hell

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bruh i get knocked out in the first 10 seconds by pointy this game is stupid hard

create widget . add putons like low / med / epic and just create node execute console comand and write like sg.shadowquality 0.1.2.3 etc.

https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndPr...

or 

use this note for setings

https://answers.unrealengine.com/questions/988523/question-about-get-game-user-s...


(0-low/1-medium/2-high/3-epic/4-cinematic)

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pls add music

I would prefer if advanced controls use A&B instead of LB&RB to hit.

Also it's really hard to aim with hits, I found that for me aiming is a lot bigger problem than "complicated" controls.  Like even in the practice I can't figure out how to hit dummy right in the middle of it's face/body. Not to mention during normal fight. 

Hey Ponty, I have played this game for a couple of hours, and I think this game is loads of fun and has a lot of potential. there's a couple of things that I would like to point out that I found could be changed or improved.

to start off I think that the new control scheme is a lot better but for some reason the leaning mechanic is still kind of weird for me (maybe I just need more practice with it, but I thought I should still point it out just in case someone else feels the same way). I feel like being able to see the Boss' stamina bar could be a very good addition so that the player has an idea on how close the boss is to running out of stamina.  I really think that this game needs some sort of tutorial that teaches you the mechanics of the game (I don't think I would've been able to learn how to throw punches if it wasn't for your YouTube videos on this game) as well as a better practice dummy (maybe something like street fighter were you can tell the dummy to block a certain way or something). I also think the game might need some optimization, my graphics card was running at 100% the whole time (even in the title screen) and I have a 1070.  

Some Bugs:

I noticed that when you are stunned you can still dash (idk if this is intended but I assume not since the bosses didn't do it)

when paused your stamina regenerates.


Overall, I rate the game a 7/10 in its current state. I think this game is amazing and I am excited for when it is officially released 

       

What requirements are need to play the game,my pc is old,if i not have the requirements you can create a low graphic version for not make my pc explode plis?

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I really like this game and am rooting for you.


I think you need different keyboard-only controls (I'm trying to play on my laptop in my lap, so touchpad doesn't work for current control scheme like right click for blocking doesn't allow you to hold)


I think 

WASD for movement

My thumb wants to use space bar for block (I don't think it's necessary to control left arm vs right arm for blocking as long I can still punch with either arm while blocking)

 

Maybe something like C for left punch, V for right punch.


Either just N and M for left and right lean or I J K L for full leaning


I tried seeing if arrow keys for leaning would make sense but it felt a bit awkward

Another way to handle it so that it still works with a touchpad:

WASD for movement

moving mouse with touchpad for leaning

Punch left with N

Punch right with M

Block with Space 

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WAIT PUNCH A BUNCH CAME OUT HOW DID I NOT KNOW THIS???

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it would be better if you can add the graphics changer. it lags for me

ponty, would you please add an uncooked version

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Hey Ponty, it would be great if the game remembers the advanced controls when toggled (PC).  Great work :)

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Someone beat me

could you please add an option to download it for mac?

yes I want that also

me too

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Toby is harder to beat than Pointy and Slam-Fist combined. Seriously, I beat intermediate and hard in seconds but fecking Toby has decided to go full Super Saiyan on my ass

26 - Pointy

43 - Slam Fist

3:11 - Toby

what are they feeding this guy?

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The blocking sound is good, I think that the punch sounds are the real problem, they don't feel satisfying enough, I could barely distinguish them from the blocking. What really helped was the shield, super clever decision. 

Would be cool if you could stun the enemy for half a second or less when you block his attacks, something like a parry system, just to pace the game. I get confused easily when we're hitting each other. 

And keep the option with the old controls, personally I think the old ones are easier to use.

Just played the game again after the update. I like the new controls better, however they are still uncomfortable for me. I'm using a Xbox series controller and punching and shielding with RB & LB instead of RT & LT makes my hands hurt after 1 combat. I know this could be easily fixed with rebind-able controls, but I still think that RT & LT should be the default bindings.

The shield icon is perfect, great job.

I still find the AIs unfair because I cannot predict their attacks at all. The "preparation phase" of their animations that tells you where and what attack they are going to do it's very short (I've tried only beginner this time). However, thanks to the new controls I've been very close to beating intermediate (about 5% health second and third try), while I couldn't even lower its health to 40% when I tried last time with old controls.

Keep it up, overall this is very good, I love it an I'm looking forward to seeing more.

I loved the feel of the controls at first, after an hour i realised one really important factor...


I loved being able to lean to left and jab with right hand, it felt more technical and like a real boxer. being able to individually control each arm is better IMO. But keep the options, being able to switch back is great.

Great work.

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After beginner level, the difficulty really increased. I just don't know how to break the defense but the opponent does combos to me and knocks me out easily. You definitely need a tutorial, not a sandbox dummy punching level.

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Begginer level is very difficult and the controls arnt very clear,

but after playing for a while i really enjoy the concept and i allready was a huge fan

Thanks for making this game!!!

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Gimme Mac Support   👹👹👹👹👹👹👹👹

Deleted 1 year ago

yeeeeeeeeeees

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Controls didn't feel good to me still felt awkward. I can see why a some people would enjoy, but honestly I would have the punch linked to analog stick forward for jab and a hook be the analog stick to the right rolled to the forward position. Its to hard to hit the rb while rotating the right stick. Maybe change rb to r2. Also when started controller can't control menu by itself still have to use keyboard in mouse. Other than that I think your making great progress. I am still confused on somethings like why does pressing b button hurt you and turn your face blue?

I actually think keyboard and mouse is solid. One thing is, it feels very hard to get a left hand punch when using the mouse with your right hand. A fix for this would a slider to account for hand bias perhaps. Another small bug is when I've been holding down block, if I click left mouse without letting go of block, it doesn't register. What should happen is it should switch to the most recent input. Camera height should be changeable as well. Final small critique, the game makes me quite dizzy, as I'm spinning around a lot, not sure how to fix this though.

Much better than previous version! But can you add Stadia controller support as well?

I like the new noobs control

My problem with the game is probably me :) Can't handle the leaning mechanic so Toby beats me down quickly and after 10 minutes I lose interest. Important: Not saying it is bad, just not my kind of game.

hey i just tried the demo and after a moment got the hand of the control...in one of my fight againts the AI i Won the Winning Ui appear and in the same time the AI was Dropping down a Random Punch Got me ( it was a pretty Close fight ) so the winning Ui Switched to Loser Ui

Lol

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The AI blocks way to much in my opinion, if there's a way to get around that it should atleast be explained...

Yeah for sure, maybe make first guy easier not blocking as much. Also how about a tutorial explaining everything on first fight? or atleast in practice it should walk you through all the steps on the dummy. Then introduce an ai opponent that sucks so you can get the feel and build confidence over time and have a gradual progression of difficulty.

I completely agree!

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