When the player charges both hands, I think you should make it charge a headbutt. Maybe it will stun both players, but the player who was hit by the headbutt will be stunned longer.
The only issue I had with controls is when I do a Left Hook, or any punches to do with the left I tend to want to pull the left thumbstick back instead of the right. I would just have to get use to not doing that because if you assigned the left thumbstick to emulate the right you wouldn't be able to move. All in all the physics are nice. Good job. PS.. You should make this a four player network game, four players each corner and let them have at it, I think that would be pretty cool.
Punching honestly feels kind of inconsistent. It isn't exactly clear how to get the most possible damage out of an attack and sometimes the punch doesn't even come out. More input leniency and indicators of a strong attack are a must at this point in time.
I was curious as to if my steam controller worked because I believe they often map to xbox controls, however this was not the case and I tried an xbox controller instead.
The controls are neat but it took a moment for my hand coordination to realise my right thumb needs to move even when controlling the left arm. I think they will have a good learning curve to them but punching the dummy isn't going to teach you half the skills. The real test will be in a player vs player match
very good. the controls feels good, but aren't that easy to master by the way it's very cool when you are able to make a very strong punch. nice job that's really cool
Yeah, understandable, but a lot of people may not have controllers, if he works on good feeling keyboard (maybe keboard and mouse) controls it would make the game available to a larger audience.
Also, Steam support the ps4 controller without installing ds4windows software
You can add the demo on steam library as an "non steam game" so the demo will appears with your other steam games, and the PS4 controller will work without installing ds4windows ;)
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Gameplay idea:
When the player charges both hands, I think you should make it charge a headbutt. Maybe it will stun both players, but the player who was hit by the headbutt will be stunned longer.
how do i move bc i cant move plz tell me controlls
You can only move with a controller apparently.
Can you implement mouse and keyboard controls?
The only issue I had with controls is when I do a Left Hook, or any punches to do with the left I tend to want to pull the left thumbstick back instead of the right. I would just have to get use to not doing that because if you assigned the left thumbstick to emulate the right you wouldn't be able to move. All in all the physics are nice. Good job. PS.. You should make this a four player network game, four players each corner and let them have at it, I think that would be pretty cool.
Punching honestly feels kind of inconsistent. It isn't exactly clear how to get the most possible damage out of an attack and sometimes the punch doesn't even come out. More input leniency and indicators of a strong attack are a must at this point in time.
You can charge both hands at the same time
Discombobulate
he really need to add such thig
Hahaha yes!
I was curious as to if my steam controller worked because I believe they often map to xbox controls, however this was not the case and I tried an xbox controller instead.
The controls are neat but it took a moment for my hand coordination to realise my right thumb needs to move even when controlling the left arm. I think they will have a good learning curve to them but punching the dummy isn't going to teach you half the skills. The real test will be in a player vs player match
very good. the controls feels good, but aren't that easy to master by the way it's very cool when you are able to make a very strong punch. nice job that's really cool
bro the game dosent wanna run
its 64 bit tho
can somebody add keyboard controls plzzzzzz
Very cool
add keyboard controls tho
i see keyboard controls confusing to be honest
Yeah, understandable, but a lot of people may not have controllers, if he works on good feeling keyboard (maybe keboard and mouse) controls it would make the game available to a larger audience.
Hey, I came here early just to say: Punch cancellation!
It'd be cool if you could cancel a punch in order to fake out your opponent.
Currently you are able to cancel a punch by blocking, this has 2 issues though:
- The charge effect keeps playing;
- This is difficult for people who use one finger instead of 2 fingers on the trigger and bumpers.
Anyways, good work, keep it going!
Can you plz add a ps4 controller option!
get a program called ds4 windows, it tricks your pc into thinking you ps4 controller is an xbox controller
Also, Steam support the ps4 controller without installing ds4windows software
You can add the demo on steam library as an "non steam game" so the demo will appears with your other steam games, and the PS4 controller will work without installing ds4windows ;)
When are we getting a mac build?
Complicated, he would have to get a Mac, or use a VM to build the game.
woo
this is just so epik, the epikness is already flowing through my veins
Linux user (me) crying in the corner
I know how it is, it kind of works using wine but has shader issues. good news is the ps4 controls work for me :D
I see you are running Gnome, you know, I am an i3gaps myself
thanks for sharing this amazing game