I just gotta say, I hate it so much when developers using a game engine like unity or unreal, which are packed with so many features, they can't take the time to press 2 more buttons to export it to web or linux. What's the holdup? Why just export to windows, it's not like this game uses platform specific features that only work on windows, you're literally just lazy.
The reason people do not export a game to Linux or mac is because if you do not own that computer, sure you can still export it but you will not be able to playtest it, and then you will get a buggy mess. The reason people do not export to the web is that it can be quite challenging to get it working and it takes a lot of time. So to sum it up it doesn't just take two more button presses. Game dev takes a lot of time.
And another one :) , when I fell in the hole, I kept felling forever and moving under the map(of course with my character off screen just like when you jump so high).
Ik it's still in development and not polished but I think I should point bugs out because that's the goal of testing :)
Keep on this project, it's a very awesome idea and has so much potential as "recreate any 2d platforming game" because when you nail its basics you could add lots more stuff to it , like custom games and maps creator (like happy wheels per exemple)
Sorry but another thing XD , I think you noticed them but published it for testing anyways, but just in case I'll point them out, when on the side of the map if you jumped pressing forward (left of right depending on which side) you'll go into the wall and fall forever)
I found a weird glitch, when I put gravity to 0(which is dumb ik :) ), I think jump gravity not sure, the character keeps flying, and when trying to change it to another value, he just flies whenever I exit the menu even without me pressing anything.
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"C:\Users\wetce\Videos\Captures\The Perfect Jump Flying Glitch.mp4"
I found jump settings that make you be able to fly!
I just gotta say, I hate it so much when developers using a game engine like unity or unreal, which are packed with so many features, they can't take the time to press 2 more buttons to export it to web or linux. What's the holdup? Why just export to windows, it's not like this game uses platform specific features that only work on windows, you're literally just lazy.
its not that simple, and ppl like ponty have other stuff to do so just download it
The reason people do not export a game to Linux or mac is because if you do not own that computer, sure you can still export it but you will not be able to playtest it, and then you will get a buggy mess. The reason people do not export to the web is that it can be quite challenging to get it working and it takes a lot of time. So to sum it up it doesn't just take two more button presses. Game dev takes a lot of time.
Web ports are decently difficult, and Linux ports are hard to playtest without Linux. You need to own a Mac to make a Mac port.
CODE PLZZZZZZZZZZZZZZZZ
why cant i download it?
i sub your channel already
hey could you share the code to the 2d character controller? :D
web version please!!
Just download it wimp
nah, it wastes megabytes on my laptop
Then stop asking for a Web Version, if you care so much then just download it, lol
ok, ok
lol
I cant wait for the web version!
if it ever even comes out.
web version? lol
I don't think it will ever happen.
Web Version?
SOURCE CODE PLSSSS
This will be very helpful thanks!
Okay.
Source code thanks
32 bit version pls
this would be way more helpful if we could see the source code and use it as a reference for out games :P
also tried to make some hollow knight like jumping [click for screenshot]
Really cool you should add WAY MORE cusmization
it would be great to see the source code!
And another one :) , when I fell in the hole, I kept felling forever and moving under the map(of course with my character off screen just like when you jump so high).
Ik it's still in development and not polished but I think I should point bugs out because that's the goal of testing :)
Keep on this project, it's a very awesome idea and has so much potential as "recreate any 2d platforming game" because when you nail its basics you could add lots more stuff to it , like custom games and maps creator (like happy wheels per exemple)
Sorry but another thing XD , I think you noticed them but published it for testing anyways, but just in case I'll point them out, when on the side of the map if you jumped pressing forward (left of right depending on which side) you'll go into the wall and fall forever)
Enjoying testing jump mechanics btw :)
Just noticed you never fall forever, you just fall to a ground under the map and if your jump is high enough u can get out
I found a weird glitch, when I put gravity to 0(which is dumb ik :) ), I think jump gravity not sure, the character keeps flying, and when trying to change it to another value, he just flies whenever I exit the menu even without me pressing anything.
Epic!
can you add browser playability
Are you too tech illiterate to download the thing? *facepalm*
You freaking idiot, anyone above 4 can download something, I'm using a school chromebook
U can realese the source code, or the project
please give the source code!!
relaese it as a asset
You can relaese it as a asset
Well. That's a Gamedev tool. No joking around - strait to business.
That Jump Juice.
And, on the left side of the map, you can just jump over collisions...
Very useful to check out how jump works and also for testing :D
Very cool, Thanks.