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I would recommend that you add keyboard/mice input scheme since many people(including me ) do not have controllers which work. I have been loving your progress and would be happy if you K/M support

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download vjoy

PART2

my thoughts 

insta: 07.ic

It works great but my controllers are kinda broken. So if you could add K/M support that would be awesome. An idea is that you could have the mouse position be the leaning direction of the player and the mouse click buttons be the punching buttons with wasd to move.

I love it keep the good work man!

Here is my Review about it =)
Punch A Bunch test

(+2)

hey, i think you should add keyboard/mouse controls so your audience is much bigger. and you should add this game to xbox and ps4 later o

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I would recommend making a website for the game and http://punchabunch.com/ is for sale.

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Hey, ponty, I don't know if you've been told this already but most PCs today are 64-bit so don't worry.

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really great game! I really like the controls but it does take some time getting used to. I know it is a demo and is early in development but it could really be great to have something like different maps to keep it a bit away from the repetitiveness because I feel like after some time it's gonna get boring  if nothing really happens. It's really great nonetheless!

Made a video of me trying out the demo for the first time! 

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I love all the mechanics, and i think you can make them feel better by adding controller vibration every time you do a hard punch or when you get hit

(+5)

Lots of potential! Keep up the great work!

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OHHH....

EPIK, mythic is here

(-1)

yeah, cool to see other creators too in the comment sections

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The controls feel great and it is fun to play. However, it is still evident that the work is not done (hopefully soon).

The options for movement of the entire fighter should definitely be more than just simple directional. I remember you working on a dash and I think its a good idea as long as it depends on the current stamina system.

A way to do uppercuts and fakes could be cool as well.

Also idle animations would be amazing.

Love the game!

+1 for uppercuts, idle animations, and fakes!!! These suggestions are EPIK board worthy

(+1)

How'd u compress the game so much? A small project for me is like 500+mb

(+1)

there's probably some tutorials out there if you search for them /ᐠ.  ̫ .ᐟ\

Oh man, can I help you with this? I've been wanting to make a spiritual successor to Fight Night for like a year...

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Feels really good! Can't wait to see the full game!

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Great game so far!! I've really been enjoying the devlogs and its so great to finally get to play the game! Can't wait to see where this game goes! Keep up the great work!!!

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Hey, that is a promising project!

I've practiced boxing a lot, and the 1st thing I tried was "jab/cross" but I see the character "tired". I think I understand why you did that, you probably want the game to be a "funny casual" game instead of a combo, fast paced versus fighting game. Being able to throw lightning fast punches would make a different game.

However, that's an interesting question to debate wether not you want to make a fun party game or something more complex to master, because the controls are pretty hard to get used to. Not everyone can grab the pad and have fun in 5 min.

I personnally love the "realistic" aspect of it, but with the visuals, it looks like you want to go for the party game.

I'm curious which path you will choose.

Good luck!

game play is good but try to make it lean r/L for the cam not the character

(+1)

Loved what you got so far! Been watching your videos for weeks and really enjoyed the progress made and was exciting to try it out :) One feature I would like to see would be a clearer indication that you are running out of energy, like when you low on health the screen goes red but overall loved it!

hahaha game goes brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

great potential keep going dont let hate stop you

Could you add a Mac built please? I would love to play this game but I only have a Mac.

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please add keyboard support my dude

(+1)

He's said he won't do that, and honestly I don't see how he could with the gameplay control that he's developed.

There IS keyboard and mouse support in the demo, you can use the Tab button to switch between controller and/or keyboard and mouse

needs music

Love your devlogs so I wanted to provide feedback!

(+1)

2 things

1.  rope physics makes the ring feel way better

2. maybe make bobbing and weaving more viable. 

e.g if someone were to throw a hook they could lean back to dodge it. right now I'm not sure if you can lean back far enough to dodge a hook.

(-1)

Love this demo here's a list of things to change

1. The camera is a little to slow maybe increase it by a little

2. The charge up takes to long make it one second shorter to have faster pace games.

3. Make a graphics option since I have a high end laptop I want to bump everything to max I noticed that there was aliasing which makes me personally find some games unpleasing to look at make these graphic slider. Resolution, FXAA, and last particle effects

That's all also please and online multiplayer on steam version if you can.

You can change the camera speed by pressing the Esc key on your keyboard and tweaking with the settings. Hope that helps!

i love this game and i want it to succeed so I'am going to give my honest opinion.

1. the camera need to moves faster because i want to focus on the fight and not look away from the opponent

2. the controls are nice and well though of but can be hard for a noob to get used to especially if they don't know much about fighting

3. I think the charge should be a little faster just to make the game a little more fast paced, plus no one is going to wait for you to charge to hit them. I know that was done on purpose but the game feels a little slow, boxing should be some what fast paced and strategic. this gives the player an adrenalin rush and they feel more rewarded when they win, because they worked hard for the dub.

4. this is a great game and I hop you succeed.

also can you add footwork animations, nobody fights with their feet horizontal to each other

(1 edit)

Graphics options plz

or some kind of way to get it to run better

whats your hardware and how much fps did you get.

(+1)(-1)

this looks so fun i remember when i saw his first devlog

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EPIK

I can’t wait to play the final product 😊

(1 edit) (+5)(-1)

I think you should add keyboard and mouse support cause since this game is going out on Steam many people including me would prefer using a keyboard and mouse on a pc

There is keyboard and mouse input available for the demo. You can press the Tab key on your keyboard to switch inputs between controller input and keyboard inputs. Hope that helps!

actually I said that before he made an update 

I was talking about the original version he uploaded

Deleted 3 years ago

Can you make a mac export of this game?

Looks like a very good upcoming game. The only thing that needs work is the camera, I feel like it is a bit slow, other than that it is cool.

(+1)

You can tweak the settings and change the camera speed by pressing the Esc key on your keyboard. Hope that helps!

Deleted 3 years ago

Physics are nice and the controls are very natural, I do think there needs to be an uppercut which could be block + punch + up. I also thing combos need to be added like two left jab and it'll turn the right jab into a straight. Great demo so far! 

(+2)

Me and the kids played yesterday: https://m.youtube.com/watch?v=aaPDzLydXcw

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